ES6特性
ECMAScript6
也被称为ECMAScript 2015
,它是对JavaScript
语言的一次非常重大的升级,主要包括以下新的特性:
arrows 箭头
// Expression bodies
var odds = evens.map(v => v + 1);
var nums = evens.map((v, i) => v + i);
var pairs = evens.map(v => ({even: v, odd: v + 1}));
// Statement bodies
nums.forEach(v => {
if (v % 5 === 0)
fives.push(v);
});
// Lexical this
var bob = {
_name: "Bob",
_friends: [],
printFriends() {
this._friends.forEach(f =>
console.log(this._name + " knows " + f));
}
}
关于 ES6
什么是你最喜欢的 ES6 特性:
箭头函数的好处
- make our code more concise 使我们的代码更加简练
- simplify function scoping and the
this
keyword 简化函数作用域和this
关键字
使用箭头函数,我们不用在打 function
和 return
关键字
Basic Syntax with Mutiple Parameters 多个参数
Basic Syntax with One Parameters 一个参数
No Parameters 没有参数
Object Literal Syntax 字面量对象语法
关于 this 指针
call()
、apply()
、bind()
这几个函数在arrow functions中不会改变this
的值,如果你想要改变,可以使用function expression. Until arrow functions, every new function defined its own this
value (a new object in the case of a constructor, undefined
in strict mode function calls, the context object if the function is called as an "object method", etc.). This proved to be annoying with an object-oriented style of programming. 在 arrow functions 之前,this
指针在不同的调用情况下,有不同的值
function Person() {
// The Person() constructor defines `this` as an instance of itself.
this.age = 0;
setInterval(function growUp() {
// In non-strict mode, the growUp() function defines `this`
// as the global object, which is different from the `this`
// defined by the Person() constructor.
// 在非严格模式下,growUp 函数定义 `this` 为全局对象
this.age++;
}, 1000);
}
var p = new Person();
你可以通过that
来修复:
function Person() {
var that = this;
that.age = 0;
setInterval(function growUp() {
// The callback refers to the `that` variable of which
// the value is the expected object.
that.age++;
}, 1000);
}
在 arrow functions 中,It does not create its own this context, 它没有创建属于它自己的 this 上下文,所以 this 有它自己的 original meaning from the enclosing context.
function Person(){
this.age = 0;
setInterval(() => {
this.age++; // |this| properly refers to the person object
}, 1000);
}
var p = new Person();
在严格模式下,this
指针被忽略:
var f = () => { 'use strict'; return this; };
f() === window; // or the global object
通过 call
和 apply
来调用,this
依然被忽略:
var adder = {
base: 1,
add: function(a) {
var f = v => v + this.base;
return f(a);
},
addThruCall: function(a) {
var f = v => v + this.base;
var b = {
base: 2
};
return f.call(b, a);
}
};
console.log(adder.add(1)); // This would log to 2
console.log(adder.addThruCall(1)); // This would log to 2 still
No binding of arguments 不会绑定 arguments
还是它最原始的 arguments
:
var arguments = 42;
var arr = () => arguments;
arr(); // 42
function foo() {
var f = (i) => arguments[0] + i; // foo's implicit arguments binding
return f(2);
}
foo(1); // 3
Classes 类
支持基于原型的继承、父类调用、实例、静态方法和构造器
class SkinnedMesh extends THREE.Mesh {
constructor(geometry, materials) {
super(geometry, materials);
this.idMatrix = SkinnedMesh.defaultMatrix();
this.bones = [];
this.boneMatrices = [];
//...
}
update(camera) {
//...
super.update();
}
get boneCount() {
return this.bones.length;
}
set matrixType(matrixType) {
this.idMatrix = SkinnedMesh[matrixType]();
}
static defaultMatrix() {
return new THREE.Matrix4();
}
}
Enhanced Object Literals 增强的Object
常量
- 设置原型
foo:foo
赋值的快捷写法- 定义方法
- 调用父类方法
- 动态计算属性名字
var obj = {
// __proto__
__proto__: theProtoObj,
// Shorthand for ‘handler: handler’
handler,
// Methods
toString() {
// Super calls
return "d " + super.toString();
},
// Computed (dynamic) property names
[ 'prop_' + (() => 42)() ]: 42
};
Template Strings 模板字符串
// Basic literal string creation
`In JavaScript '\n' is a line-feed.`
// Multiline strings
`In JavaScript this is
not legal.`
// String interpolation
var name = "Bob", time = "today";
`Hello ${name}, how are you ${time}?`
// Construct an HTTP request prefix is used to interpret the replacements and construction
POST`http://foo.org/bar?a=${a}&b=${b}
Content-Type: application/json
X-Credentials: ${credentials}
{ "foo": ${foo},
"bar": ${bar}}`(myOnReadyStateChangeHandler);
Destructuring
- 模式匹配,支持数组和对象
// list matching
var [a, , b] = [1,2,3];
// object matching
var { op: a, lhs: { op: b }, rhs: c }
= getASTNode()
// object matching shorthand
// binds `op`, `lhs` and `rhs` in scope
var {op, lhs, rhs} = getASTNode()
// Can be used in parameter position
function g({name: x}) {
console.log(x);
}
g({name: 5})
// Fail-soft destructuring
var [a] = [];
a === undefined;
// Fail-soft destructuring with defaults
var [a = 1] = [];
a === 1;
Default + Rest + Spread
- 默认参数
function f(x, y=12) {
// y is 12 if not passed (or passed as undefined)
return x + y;
}
f(3) == 15
function f(x, ...y) {
// y is an Array
return x * y.length;
}
f(3, "hello", true) == 6
function f(x, y, z) {
return x + y + z;
}
// Pass each elem of array as argument
f(...[1,2,3]) == 6
Let + Const
let
就是新的var
const
是常量
function f() {
{
let x;
{
// okay, block scoped name
const x = "sneaky";
// error, const
x = "foo";
}
// error, already declared in block
let x = "inner";
}
}
Iterators + For..Of
let fibonacci = {
[Symbol.iterator]() {
let pre = 0, cur = 1;
return {
next() {
[pre, cur] = [cur, pre + cur];
return { done: false, value: cur }
}
}
}
}
for (var n of fibonacci) {
// truncate the sequence at 1000
if (n > 1000)
break;
console.log(n);
}
Generators
Unicode
// same as ES5.1
"𠮷".length == 2
// new RegExp behaviour, opt-in ‘u’
"𠮷".match(/./u)[0].length == 2
// new form
"\u{20BB7}"=="𠮷"=="\uD842\uDFB7"
// new String ops
"𠮷".codePointAt(0) == 0x20BB7
// for-of iterates code points
for(var c of "𠮷") {
console.log(c);
}
Modules 模块化
// lib/math.js
export function sum(x, y) {
return x + y;
}
export var pi = 3.141593;
// app.js
import * as math from "lib/math";
alert("2π = " + math.sum(math.pi, math.pi));
// otherApp.js
import {sum, pi} from "lib/math";
alert("2π = " + sum(pi, pi));
Module Loaders 模块加载器
Map + Set + WeakMap + WeakSet
// Sets
var s = new Set();
s.add("hello").add("goodbye").add("hello");
s.size === 2;
s.has("hello") === true;
// Maps
var m = new Map();
m.set("hello", 42);
m.set(s, 34);
m.get(s) == 34;
// Weak Maps
var wm = new WeakMap();
wm.set(s, { extra: 42 });
wm.size === undefined
// Weak Sets
var ws = new WeakSet();
ws.add({ data: 42 });
// Because the added object has no other references, it will not be held in the set
Proxies
- interception 拦截
- object virtualization 对象虚拟化
- logging/profiling 日志/性能分析
// Proxying a normal object
var target = {};
var handler = {
get: function (receiver, name) {
return `Hello, ${name}!`;
}
};
var p = new Proxy(target, handler);
p.world === 'Hello, world!';
// Proxying a function object
var target = function () { return 'I am the target'; };
var handler = {
apply: function (receiver, ...args) {
return 'I am the proxy';
}
};
var p = new Proxy(target, handler);
p() === 'I am the proxy';
Symbols 符号
Symbols
是一个新的基础类型
Subclassable Built-ins 内置对象可继承
Array
、Date
、DOM Element
可以被继承
Math + Number + String + Array + Object APIs
Number.EPSILON
Number.isInteger(Infinity) // false
Number.isNaN("NaN") // false
Math.acosh(3) // 1.762747174039086
Math.hypot(3, 4) // 5
Math.imul(Math.pow(2, 32) - 1, Math.pow(2, 32) - 2) // 2
"abcde".includes("cd") // true
"abc".repeat(3) // "abcabcabc"
Array.from(document.querySelectorAll('*')) // Returns a real Array
Array.of(1, 2, 3) // Similar to new Array(...), but without special one-arg behavior
[0, 0, 0].fill(7, 1) // [0,7,7]
[1, 2, 3].find(x => x == 3) // 3
[1, 2, 3].findIndex(x => x == 2) // 1
[1, 2, 3, 4, 5].copyWithin(3, 0) // [1, 2, 3, 1, 2]
["a", "b", "c"].entries() // iterator [0, "a"], [1,"b"], [2,"c"]
["a", "b", "c"].keys() // iterator 0, 1, 2
["a", "b", "c"].values() // iterator "a", "b", "c"
Object.assign(Point, { origin: new Point(0,0) })
Binary and Octal Literals
Promises
Reflect API
Tail Calls
function factorial(n, acc = 1) {
'use strict';
if (n <= 1) return acc;
return factorial(n - 1, n * acc);
}
// Stack overflow in most implementations today,
// but safe on arbitrary inputs in ES6
factorial(100000)
参考
ES6 Arrow Functions: The New Fat & Concise Syntax in JavaScript